Thursday, October 2, 2008

Destinies Overview

Destinies:
One City
Over 175 lethal criminals
Three guardians
And one destiny…
Looks like we’ve come full circle.

(A general overview)
Atlantia, budding seaside metropolis.
Like any city is has its ups and downs, its law-abiding citizens and law-breaking criminals.
But over the last 14 years crime has stepped up and gotten bolder. Even ex-Marine and present Chief of Police, Cordone Trask, is having problems keeping up. But Trask has an ace up his sleeve.
Josh Wolvest’s father was Trask’s sergeant in the Marines, and the best Gang-Buster the city has ever known. Though him and the law don’t always agree, Josh has taken his father’s place on the APD’s roster as head of the Gang-Busters. Josh and Cordone both know the city is in trouble, and Josh knows he must act fast to save the city he loves.
Nathan Wolv is an ex-Secret Service, ex-assassin, ex-CIA, ex-everything you can think of. He has been on the wanted list multiple times, but pardoned every time. He has been on the nation’s most dangerous list for years. He has helped the police put away some of the most-wanted criminals, but has also fought the law on many occasions… So what does he want in Atlantia? And would he be willing to join Josh’s new team of crime fighters?
Justin Wulf was given the strength, senses, and abilities of a creature of darkness. In his terrifying form he stalks the night in search of crime. His goal, to keep the supernatural forces of darkness at bay while teaching the mortal criminals of Atlantia a lesson: Don’t mess with Wildthing.
Along with the aide of Trask, local lawyer Duncan Bradley, and the mischievous orphan Wraith, Josh creates his team of elites to take care of all known and unknown threats to justice in Atlantia.
But the likes of businessman Marcus Sharktooth, whose loyalties are greatly questioned, lurk in the shadows. Showing their hand only when it is according to: Destiny.